Live Looping in Logic 10.5
The new live looping functionality in Logic Pro 10.5 provides users with a “spreadsheet-like” grid for recording and triggering loops. This function is most definitely great for performing purposes, but also super useful for arranging and songwriting. The function provides yet another way for Logic users to expand their creativity and explore new ways of creating music! It's a great way to create parts of arrangements and easily hear different configurations of your samples and MIDI loops, and it can even be controlled with the Logic Remote app on an iPhone or iPad!
Accessing the Looping View
The Live Looping area can be accessed by clicking the grid view button on the top left of the arrangement →
When you click the grid button, the live looping view will insert itself between your arrangement and track headers. You can keep the arrangement open, or toggle it off with the button that lives directly to the right of the grid view button.
Recording a loop
Recording a MIDI or audio loop is super easy. To record into any cell, simply make sure that the track is record enabled and click on the cell you want to record into.
Recording into a software instrument cell will default to sequencing with a MIDI controller, however, you can also right-click on a cell and select "create pattern region," which will allow you to create a Step Sequencer pattern within the cell (shown below).
Of course, audio tracks will record audio from the input it has set in its track inspector.
Just like any clip in your arrangement timeline, each cell has its own parameter editor known as the cell inspector (image right). This inspector allows you to set loop lengths, mute individual loops, select play mode, toggle looping, and control quantization and recording methods.
Triggering Cells and Scenes
Each little square is known as a cell. Each column is known as a scene. To trigger a scene, simply click at the bottom of the column/scene you wish to trigger all at once. To trigger a single cell, simply click the play button which appears when you hover over the cell. Each cell has a circular indicator which gives users a visual of how long the cell's clip is, and where they currently are in the clip. This can be super helpful when you have different length clips in your cells.
Just like any clip in your arrangement timeline, each cell has its own parameter editor known as the cell inspector (shown in the image below). This inspector allows you to set loop lengths, mute the loop, select play mode, toggle looping, and control quantization and recording methods. The following are the most important parameters in the cell inspector:
Play Mode determines whether the cell plays like a one-shot or a loop when it is triggered
Recording Mode determines whether recording into a cell that already has content will replace it or overdub over it
Rec-Length pre-determines the length that a clip will record and allow it to automatically stop recording when that length has been filled
At Rec-End determines whether the recording continues, like a looper, after your recording length ends or whether it stops recording and only plays back in a loop
Transfering to Timeline/Arrangement
There are a few different ways to go about transferring content from the live looping area to the timeline area.
Tho add one cell to the timeline as a region, simply drag a cell from the Loops area to the timeline. This is great if you record an awesome loop and you want to start arranging with it.
To transport an entire scene to the timeline, place your play-head where you would like the scene to be inserted, then right-click at the bottom of the scene column and select insert scene at play-head from the menu which comes up.
To record a live performance into the timeline, simply make sure that the performance recording button is red (shown below), that cycle mode is off, and that before you start your performance, you start recording like you normally would if you were recording directly into the timeline.