Reactive Audio in Video Games

Thursday, February 19, 2015 - 6:00pm
150 Mass Ave, Media Center

Renzo Heredia of the Video Game Music Club and Austin DeVries of the Sound Design Network discussed the concept and execution of reactive audio in video games. They discussed production techniques in non-linear formats, implementation and middleware solutions, real world project examples and answered questions from the group. Topics included:

  • Layering/branching/crossfading
  • How gameplay affects audio
  • Using FMOD with game builds in Unity
  • Implementation techniques with code