Intro to Video Game Music: History and Interactivity

Thursday, October 15, 2015 - 6:00pm to 8:00pm
150 Mass Ave, Media Center

Presented by the Video Game Music Club

-Discussion of the past, present, and future of game music
-Analysis of interactive elements and techniques
-Reactive vs. Proactive audio
-Introduction to audio middleware solutions

This fall, the VGMC will be talking about the history and evolution of interactivity in video games. This talk will cover a broad area of topics including; discussion of the past, present, and future of game music, analysis of interactive elements and techniques, reactive vs. proactive audio in games, and a general introduction to audio middleware solutions. We will start from the beginning of time (in game audio) with the most basic bleeps and bloops to the more recent advances in cinematic music for games. We’ll discuss and analyze several works of music and how they respond to events in game to truly feel interactive. And finally we will talk a little about that burning question: “How do I get my music in the game?” 



Sound Recordings
CD 29479
Sound Recordings
CD 30535
Sound Recordings
CD 32947